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Sonic the Hedgehog is a platform game developed by Sonic Team and published by Sega for the Mega Drive/Genesis system. It is the inaugural game in Sega's flagship Sonic the Hedgehog video game series, and was the first title developed by Sonic Team. It was first released on June 23, 1991 in North America, and the same day in Europe. The Japanese Mega Drive version was released on July 26, 1991. It is sometimes retroactively referred to as Sonic the Hedgehog 1 or Sonic 1 to differentiate it from both its main character and sequels in the same series.

Wikipedia Link: http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(video_game)
eBay Link: View Sonic the Hedgehog on eBay

Boned When... (Login to Submit a Reason)

#ReasonWhy?VotesVote
1 Post Sonic and Knuckles Too many reasons to list here
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2 The jump into 3D Fairly self-explanatory, I should think. ;)
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3 Sonic and Mario as a team Makes no sense after Sega's dissing of Nintendo
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4 Blast processing Using lies to badmouth Nintendo
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5 Sonic the Hedgehog 2006 The game Sega could never recover from
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6 After Sonic Adventure 2 Downhill from here
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7 Too Many Characters That lacked development or too generic.
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8 Never Boned Still rocks.
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9 Un-Boned sonic colors
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10 Day 1 Sucked from the start.
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11 Sexist dress codes Males naked; most females in dresses. Huh?
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Sonic the Hedgehog Comments (You must Login to Comment)

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1 The series has seen better days in the console wars. I think everything came apart when Sega submitted to the next wave of consoles and bowed out from making consoles. Then they became software developers solely, making Sonic games to the one company they've nitpicked for years and lost to, Nintendo. Then after the 16-bit games, the series just started spiraling out of control. Sure the Dreamcast games are considered good by some, but after those even. What the fuck happened? Sonic Heroes? What? Shadow the Hedgehog? What? 2006 Sonic the Hedgehog, oh my god. Then came the very awkward attempts of trying to make Sonic do different things. With games like Sonic and the Black Knight, Sonic Riders, Sonic and the Secret Rings, Sonic Unleashed to name a few. I'm glad I'm just not that much of a Sonic fan anymore. I also liked it when it was just three characters. Sonic, Tails, and Knuckles. That was fine. But noooo! Sega had to shit out unoriginal, uninspiring and dull characters over the years. Like Amy, Rogue, Gator, Silver, Shadow etc. All of which have very generic and boring characteristics to them that screams unoriginal and just rushed over to simply give Sonic more un-necessary company. All of which were just subjects to piss-poor Sonic fanfictions for the piss-poor fans to drool over. Which, the fans for Sonic, suck are just the most shit-eating groups of fans ever in gaming. They disgrace the idea of being a fan of gaming. Obnoxious little tweens who think they're SO creative by making sonic characters which are nothing but recolors and body/limb borrowing. They're the kind of fans who loved the anime series of Sonic and mainly derived from. The fans just suck as much as Sonic does now, it's a mess, plain and simple. -- Submitted By: (Infyrin) on January 10, 2014, 12:28 pm - (0 votes) - Login to Vote
2 I've been playing Sonic Colors and Sonic Generations, and I have to say that they're pretty good games. -- Submitted By: (cartooner) on November 15, 2012, 7:53 pm - (0 votes) - Login to Vote
3 I never really got into STH, probably cause I never owned a Sega. However, merging obvious rivals together is an automatic bone. Absolutely never, should Mario and Sonic be along side one another. It's bad enough Donkey Kong has been reduced to being a tritagonist, maybe not even that. -- Submitted By: (Jp) on July 18, 2012, 12:09 am - (0 votes) - Login to Vote
4 When I first saw the commercial, I thought, "Man, Sonic must be desperate to get a job." I half-imagined Mario standing behind the camera, pointing and laughing at him. -- Submitted By: (Robert) on January 26, 2012, 12:17 pm - (0 votes) - Login to Vote
5 When Sega gave the rights to Sonic to Nintendo. Mario and Sonic together as a team? That's a NintenDON'T! -- Submitted By: (kingbk) on January 25, 2012, 3:40 pm - (2 votes) - Login to Vote
6 Shows ya how far Sonic has fallen. 15-20 years ago, Sonic was comparable to the Mario Bros., even having its own cartoon shows. Now?!? It's gotta do what it can to stay in the spotlight. -- Submitted By: (PYLrulz) on January 24, 2012, 6:05 pm - (0 votes) - Login to Vote
7 I just wondering why Sonic needs Progressive Insurance for? -- Submitted By: (SSM) on January 23, 2012, 7:34 pm - (0 votes) - Login to Vote
8 I think Sonic finally returning to his roots that made him popular in the first place. First with Sonic Colors and now this upcoming game Sonic: Generations where they bring back the classic pot-belly Sonic along with the modern green-eyed Sonic together and the trailer looks awsome. -- Submitted By: (SSM) on June 8, 2011, 6:33 pm - (0 votes) - Login to Vote
9 I loved Sonic before Sonic 3, I consider Sonic and Knuckles the other half of Sonic 3 so its the same game. After that, it failed. -- Submitted By: (Mr.Zimpy) on January 2, 2011, 7:12 pm - (1 votes) - Login to Vote
10 The jump to 3D enviroinments came with the real reason the series boned: gimmicky gameplay. Every single 3D game and a few of the 2D games have something completely unnecessary added to the games. Bonus time! * Tried to develop the personality of the characters and failed, making them unidimentional. "Black guy" Knuckles, "Toolbox" Tails and "Wangsty Rival" Shadow, to name three. * Released several games in a row, so nobody would get really thrilled when a new title was announced. -- Submitted By: (Saunich) on November 17, 2010, 5:57 pm - (0 votes) - Login to Vote
11 I didn't care one way or another about Sonic - around the time he was Sega's mascot was when Sega was badmouthing Nintendo. Said badmouthing turned me away from Sega and turned me into a Nintendo fanboy. Now that the Nintendo/Sega feud is for the most part finished...Sonic means nothing to me. -- Submitted By: (BigAl) on July 22, 2010, 8:04 am - (0 votes) - Login to Vote
12 In a way, Sonic still rocks. He's just a big joke, and it's the kind of humor I think is hilarious. "Sonic's the name! Speed's my game!" hysterical! But in all seriousness, it's pretty much one of the worst video game series now. -- Submitted By: (Drewdaford) on October 10, 2009, 11:23 pm - (0 votes) - Login to Vote
13 I was never a Sonic fan. The whole Blast Processing thing just turned me off of. I however know people that are Sonic fans and though them have learned a fair bit and wish that I hadn't. One thing that I'm a little unclear on is that I was under the impression that Tails was always a super genius right from his debut. When considering the plots and if making them too serious ruins it, I find myself asking the question of why we play videogames. In the end, I think it gets down to one main reason. In video games, we play the role of a character in a story involving solving a problem (small or serious) rather then just reading about said character. It feels as though *we* can do something about the problem and see results. When we're playing a 3 foot tall cartoon hedgehog that runs around wearing nothing but sneakers and gloves, I tend to agree that having just enough story (even if it makes little sense) to give us a reason for wanting to play the role of the character should be enough. I think mascot characters should be for fun. Adding a lot of angst and seriousness to the character in my opinion takes away from the point of the character. -- Submitted By: (ExplodingConsole) on July 27, 2009, 7:53 pm - (0 votes) - Login to Vote
14 The second reason Sonic boned being gimmicky gameplay. When the series got all these extra characters and gadgets and motivations that nobody cared about, somebody had to DO something with them. So, in order to make these characters and extra crap look less like the nuisances that they were, the games had to be built in such a way that the extras were made an integral part of gameplay. Sonic Adventure incorporated the least annoying version of this idea: levels that you can only complete using a certain character. Kunckles Chaotix introduced a glitchy tag team system, Sonic Riders introduced surfboards with bad control, Shadow the Hedgehog gave the main character GUNS. Even Sonic himself wasn't immune to these changes: in numerous games he is now required to do "tricks" in order to pass certain parts of a stage, tricks that are generally done by pressing an extra button that is only used when it is time to do the trick. Once again, Sega should have taken a lesson from Nintendo in this regard. Adding new character abilities isn't bad in and of itself in the least: Mario can do more than run, jump, and shoot like he did in the first SMB. However, there's a way to do it, and a way not to. Character actions should be generally useful throughout the game, and fairly independent of location or setting in the game. An action should not exist for the sole purpose of completing a scenario which exists for the sole purpose of permitting the action to be used. If character X has a long jump, said long jump should generally be up to the user to decide when it should be used, and it should be useful in more than one place. There may be scenarios in the game where a long jump is required, and may be the only way to complete the scenario, however it is set up such that it is not a pointless exercise. Sonic does it the wrong way: you have your basic moveset, then you have these extra movesets and buttons. In some games, there are parts where, once you get to them, you are required to press the buttons in a certain order in order to proceed or activate a special move. These moves aren't useful anywhere else but there. Furthermore, in many of these places, the gimmick is the only way to proceed through the level. Nothing would be lost by removing both the gimmick and the move, which points to how useless the move really is. Mario doesn't do this: Mario gives you a set of moves, and you get to decide what to do with them. All in all, this made a game that no one really wanted to play, save the hardcore fans. When you think of games that are fun to just pick up and play, Sonic probably isn't among them, and if he is, you're probably thinking of an earlier incarnation. Nobody is going to compare Sonic Unleashed to SMB64, or even Luigi's Mansion. Sonic Rush will always be the Sonic that could have been better, because they incorporate more of these bad ideas into that series. Really, if I were Sega, I would do a tongue in cheek retcon of the whole series. Let's forget everything that came before, and do it New Super Mario Bros style. Take some of the old stuff, add in some of the features from Sonic 3 and Knuckles, keep the basic plot of the old Sonic, and go from there. Sonic has the same problem that Star Trek had: there's just too much garbage in the past for things to keep going on like this. Sega should really go back to the drawing board on this one. -- Submitted By: (castaghast) on May 12, 2009, 1:37 pm - (0 votes) - Login to Vote
15 Sonic boned after Sonic and Knuckles, but for a number of different reasons. 1) Sega started taking Sonic way too seriously. When the game came out, the story was about an anthropomorphic hedgehog that had magic sneakers on a quest to save his furry animal friends and the environment (who he just happened to be 3 times taller than). If you think about it, it made no freaking sense whatsoever, but like most video game stories at the time, it was the perfect excuse, to put a blue walking hedgehog into a game running at breakneck speed and executing game mechanics derived from Mario. Tweaks were made to the storyline, but all in all, it remained pretty simplistic: like Virtua Fighter, there was just enough story to make the game work, no more, no less. Then after Sonic and Knuckles, the furry fans got involved, and that was the end of Sonic. They tried to make a meaningful story where Sonic interacted with humans. In the ABC series commonly known as Sonic SatAM, this kind of worked, because humans were offscreen for the most part, save Robotnik, and while there were some unnecessarily deep plots, for the most part, it was a simple story that didn't get into ugly contradictions and relationships. Then Sonic XTreme, the aborted Saturn game, didn't come out, and that was the end of the franchise. When the Dreamcast came out, Sonic was back in a new adventure, however this was where Sonic started having problems. Suddenly, they tried to make this whole thing work in the HUMAN world, complete with explanations that all of this was taking place in Australia on Earth, not Moebius, and we just weren't noticing this until now. Furries got this wonderful idea that we'd love to see Tails as a super genius flying around in a spaceship with Sonic, Amy, and a whole lot of other characters that we just didn't give a flying damn about. Robotnik's name was changed to match up with his Japanese incarnation, and some inane overly complex "epic" storyline was concocted in order to add "depth," to the storyline. Maybe the idea was to 1up Mario in both storyline and gameplay, but they failed at both. You would think that Sonic Team would learn some lessons from the Mario dev team by now, namely keeping it simple and uncomplicated WORKS, and sometimes less is more. Look at Mario games: even today Mario's goal is pretty much "save the princess, save the world," period. No more backstory than is absolutely necessary is provided to make the game move. That's not to say that the story isn't good, but it's simple, and it focuses on what is necessary, not what is not. Here's an example of Nintendo's backstory on Super Mario Brothers: Mario Mario and Luigi Mario, two plumbers, are accidentally sucked into a drain pipe leading to the Mushroom Kingdom, a magical land filled with talking turtles, walking mushrooms, and many other magical creatures. In order to get home and save the land they're in, they must use magic and their wits to defeat Bowser, King of the Koopas, and rescue the Mushroom Princess, whose magic may be able to get them home. Simple, easy, straightforward. If Sega and Sonic Team were writing this backstory today, we'd have to have a 150 page story about how Mario got his abilities from being a genetically modified ex CIA agent, and Luigi was a weapons expert, and Toad suffers from a curse that changes him into a demon on certain nights, and the Princess is a latent psychic ESPer with the power to destroy the world, and Bowser is actually a genetic experiment gone wrong who was designed by the Princess's father, who was secretly a madman himself... You may laugh, but this is the kind of plot that we see floating around in Sonic games now. In other words, the kind that we not only don't care about, but is actually stupid enough to take away from the gameplay. Which leads me to my second point, which I shall have to write at a later time, as I have been too long on this first part already. -- Submitted By: (castaghast) on May 1, 2009, 12:09 pm - (0 votes) - Login to Vote

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